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README is a bi-weekly batch of Gaming AI competitions, practical bot-building tips, and behind-the-scenes insights— keeping you one step ahead
July 9th 2025 Why hello Reader, In June, I spoke at the XP Summit here in Toronto—a gathering of game developers from across the industry. Instead of focusing on the usual competitive angle, I talked about something that doesn’t get as much attention: how the bots we build could actually help make games better. Think about it—most studios are drowning in QA work. Testing is repetitive, slow, and expensive. Meanwhile, our bots already do what testers can’t: run the same scenario over and over...
June 24th 2025 Why hello Reader, While adding my build to my bot and deploying it to the ladder, I was reviewing a replay from a Protoss bot. In that replay, the bot completely countered mine. Naturally, I jumped into solving that problem — tweaking things, adjusting timing — only to review another replay where a Reaper harass tore my bot apart. And then another one. Before long, I was reacting to everything and making no real progress. I didn’t even feel like working on the bot anymore....
June 10th 2025 Why hello Reader, Ever watch your disruptor fire a perfect shot... right into your own units? Yeah. RIP my army. You know, when I started I thought I had everything figured out. Disruptors look simple—just aim for the biggest group of units and boom, free wins. But turns out, in StarCraft, disruptor shots aren’t even spells. They’re units in the API. Which means the bot needs to steer them. Every. Single. Frame. This is nothing to say the risk factor of 100 true damages it does...