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README is a bi-weekly batch of Gaming AI competitions, practical bot-building tips, and behind-the-scenes insights— keeping you one step ahead
July 9th 2025 Why hello Reader, In June, I spoke at the XP Summit here in Toronto—a gathering of game developers from across the industry. Instead of focusing on the usual competitive angle, I talked about something that doesn’t get as much attention: how the bots we build could actually help make games better. Think about it—most studios are drowning in QA work. Testing is repetitive, slow, and expensive. Meanwhile, our bots already do what testers can’t: run the same scenario over and over...
June 24th 2025 Why hello Reader, While adding my build to my bot and deploying it to the ladder, I was reviewing a replay from a Protoss bot. In that replay, the bot completely countered mine. Naturally, I jumped into solving that problem — tweaking things, adjusting timing — only to review another replay where a Reaper harass tore my bot apart. And then another one. Before long, I was reacting to everything and making no real progress. I didn’t even feel like working on the bot anymore....
May 28th 2025 Why hello Reader, I was catching up on Andor Season 2 (fantastic show btw, highly recommend), and there was this scene that caught my attention. K-2SO, everyone's favorite sarcastic security droid, was struggling at a poker-like game, totally baffled by the concept of bluffing. Which had me thinking: how is it that an AI like K-2SO can stomp an enemy in combat, but put him across a table from someone trying to mislead him, and he falls apart? In Case You Missed It Progress made...